Floodland:


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About This game
A society survival game set in a world destroyed by climate change. Explore, scavenge and build a city to unite the clans. Conflicting cultures and limited resources mean you need to make tough choices; have you got what it takes to lead your people into a new era of humanity?
System Requirements
MINIMUM:
- Requires a 64-bit processor and operating system
- OS: Windows 10, 64-bit
- Processor: Intel(R) Core(TM) i5-4460 or AMD equivalent
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1060 or AMD equivalent, 6 GB VRAM
- DirectX: Version 11
- Storage: 6 GB available space
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Building a brave new world out of the ashes and flotsam of the old one is always going to be challenging, especially when you have to manage different worldviews, epidemics, and violent fish attacks. Still, Floodland makes it a task worth undertaking. Among the flooded ruins of our once great civilisation, a clan of nomads is seeking a power plant capable of transforming them from a ragtag group, barely scraping by, into the beginnings of a new, flourishing society. For the most part, Floodland confidently strides through the water, but several bugs leave it floundering.
Floodland places you at the helm of one of four distinct clans, each with differing takes on how to mold the new world to their whim. After tsunamis and climate change ravaged the Earth, some cling to the old world’s remnants as a coping mechanism, while others wish to evolve and not repeat the mistakes of the past. I went with the Fire Brigade, a liberal group that values freedom and tolerance above all else. The world may have gone to shit, but that doesn’t mean I’ll become a Tory.
The mood of Floodland, despite the doom and gloom of trying to start a new life on scattered, flooded ruins, is beautiful and hopeful. In-game writing reads like journal entries, hammering home the human aspect of the task at hand. This is a city-builder with heart, and those hearts can grow cold and rowdy if their needs aren’t met.
Unrest increases if there’s homelessness, famine, disease, or if clans aren’t happy with your leadership decisions. The game asks if you’ll sacrifice individual liberties for the greater good or if the world is even worth rebuilding if you can’t do it fairly. An unruly population leads to the theft of precious resources like building materials, food, and even research. The idea of people scurrying out of the storage yard at night clutching academic papers and textbooks is quite a funny one, but this leak can quickly become a stream of disruption that takes a considerable effort to plug.
At the start, people are easy to placate - just provide them with shelter, food, and water, and they’ll be happy. This ensures the start was simple while I got to grips with the basics, but once the story gets going and more people join, it becomes hard to manage different expectations. The ability to pass laws that open-up recreational buildings and assuage worries isn’t unlocked until after an illness sweeps through the community, a frustrating progress block. This was the first major test of my resolve, and one I struggled to recover from due to some unfortunate bugs that affected food production.
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